Seattle startups Acceleration byte $10 million has been raised.
Founded in 2016, AccelByte is a back-end tool provider for “real-time service” video games. Its platform provides developers with a set of ready-made tools to manage the behind-the-scenes needs of multiplayer online games.
The A round of financing was led by New York-based venture capital firm Yinhe Interactive, with additional funding from Hangzhou-based NetEase, which released many mobile games for the Chinese market; KRAFTON, South Korea, publisher/developer PlayerUnknown’s battlefield; with Dream HarborAt the end of last year, Blizzard CEO and co-founder Mike Morhaime was launched in Irvine, California when he left.
AccelByte’s current development partners include Deep Silver Volition, Bandai Namco, Gearbox, Remedy, Versus Evil, and Seattle’s Stray Bombay, which plans to launch its first game anonymous Later this year.
“AccelByte focuses on helping studios by providing proven, efficient and accessible online back-end technology platforms and tools at scale, so developers can do what they do best: create great games,” Jun Nai LiAccelByte’s CEO and company co-founder said in a statement. Lie was the online technical director of Epic Games; LucasArts online game technical director; and the chief technical architect of Electronic Arts.
AccelByte’s overall tool suite is designed to provide the necessary programs and scalable architecture for game developers planning to operate “Games as a Service” (GaaS)-through in-app purchases or subscription fees rather than a single pre-purchase price.
Useful examples of GaaS include Riot’s League of Legends, Psyonix Rocket League, And Valve software Dota 2All three are the most sustainable profitable success stories in modern industry. “Real-time service” games usually last for several years, if not indefinitely, they will continue to be updated to add more content and options.
The focus of AccelByte is to allow companies to use their platform to handle behind-the-scenes work, which in theory allows developers to free up time to deal with all aspects of the actual game.
This is not uncommon in game development-the entire company exists for game developers who are selling on time Realistic enough virtual tree, Not to mention the available plug-and-play backends-but as more and more studios want to break away from their GaaS part, there is a natural reason to support letting another company handle most of the multiplayer math of the game.
According to a press release issued before the announcement, AccelByte intends to use Series A funding to “expand its strategic partnership.” According to reports, it has made a profit in advance, but the additional funds will enable it to accelerate its existing business plans.