May be a monsterThe Bellevue, Washington-based video game company announced on Tuesday that it has raised $200 million in Series A financing.
MayMonsters, founded in 2016 by former Bungie CEO Harold Ryan, is a collective that claims to “build a sustainable game studio family through a people-oriented culture”. It is not a traditional game publisher, but a more active role in business management. This arrangement aims to free up its studio staff and spend more time on creative work.
According to Forbes, the $200 million is Largest capital Any video game company has passed Series A financing. GeekWire previously reported that MaybeMonsters has been actively raising funds.
According to a press release issued by the company, the funds will be used to allow MayMonsters to continue to develop its business while at the same time providing “lasting stability for the human-centered gaming business.”
In other words, the leadership of MaybeMonsters intends to hire employees and keep them long-term instead of mobilizing them through the more typical hiring and firing cycles in high-end video game development. The money will also be used to expand on-site operations and community participation.
“As part of our development, we have now surpassed any AAA game project and can foreseeably provide our team with a stable, creative and long-term gaming career,” Ryan said in a press release. “Our goal is to make MaybeMonsters a home for visionary developers who can build a meaningful career, thrive in a positive culture, and provide amazing experiences for generations of gamers around the world.”
The goal of Shui On and May Monster is not only to create high-budget original intellectual property rights, but to create a “culture of respect” throughout the company. The idea is to build studios around creators, provide logistical support when they develop new games, and maintain a stable and reliable corporate environment for employees.
(This sounds obvious, but in the modern mainstream American video game industry, a large company is actively trying avoid The high burnout/quit rate of developers is low-key revolutionary. )
Following the largest Series A financing in the history of the game, MaybeMonsters provides new career opportunities!
Learn how we provide a stable career in game development while creating an excellent entertainment experience. https://t.co/cBNOI1v8qo
— It may be a monster (@prblyMONSTERS) September 1, 2021
MayMonsters currently has three internal development studios. Firewalk is currently developing a multiplayer game Globally distributed by Sony Interactive Entertainment, And Cauldron’s first project was “a single-player, adventure-driven game that will evolve with and around players.”
According to reports, the third unnamed team is working on “a next-generation open world collaborative experience that brings players together”.
All three teams are considered “AAA”. In the terms of the gaming industry, this is a large team with a large budget, although it has no formal definition; Ryan himself believes that the “AAA” development team consists of more than 75 people. MayMonsters currently has more than 230 employees and plans to hire more employees.
This round of financing was led by LKCM Headwater Investments, a subsidiary of Luther King Capital Management in Fort Worth, Texas. Most of the funds are raised from investors who have contributed to MayMonsters’ previous rounds of financing, but the specific name has not been announced.