Now wait for the expected extended fate 2: The Witch Queen is finally over. What happens to the new expansion of Destiny 2? What happens at the end of the witch queen? In this blog, we will discuss and explain the plot and ending of Destiny 2: the witch queen in detail. Destiny 2 is an open world first person multiplayer shooting game developed by the original developer of halo series Bungie. The game was released on Playstation 4, PlayStation 5, Xbox one, Xbox series X / s, stadia and PCs where the prequel “destiny” was not released.
Destiny 2 focuses on the guardian, who holds the power of light and uses it to protect the last safe city on earth from alien races and old enemies of light and darkness. Bungie continues to add extensions to destiny 2 to advance the game plot. The expansion of the game has also brought new content. Originally released by Activision, destiny 2 was a paid game, but when Bungie started releasing itself, destiny 2 became a free game. “Destiny 2” was highly praised by fans and critics after its release.
The plot of fate 2: The Witch Queen
The Witch Queen expansion pack focuses on the Witch Queen savasin. Savassen served the insect God with her brothers and sisters, the captured King antelope and the God of war sever Arras. The main form of savassen’s battle is deception.
The Witch Queen’s event began some time after the beyond light expansion event. With the sudden reappearance of Mars, guardians and occupiers went there to explore. Eris morn told ikora that the pyramids had sent dark artifacts to the planet. Suddenly, the Kaban warship appeared, targeting SAVAN and her hive ship. The guardian fought the cabal and used their weapons to board savasin’s hive ship. After entering, the guardian learned that savasin somehow learned to use the power of light. With this, she injected power into her honeycomb warrior lucent nest, which works similar to the guardian.
The guardian then fights and defeats the light knight and his ghost, and suddenly savassen lures them to her throne world. There, they fought more battles with her beehive warriors and finally defeated savasin. But savassen escaped the battle and drove the guardian out of her world. Back on Mars, the guardian shocked ikola by explaining everything, including the light sawason waved. Ikola explained to the guardian that the line between light and darkness is now blurred. Ikora asked to go to the nearby pyramid ruins after seeing that the guardian had the dark artifact of the savasin world. The guardian goes there and activates the pyramid with an artifact. The pyramid gives the dark power to the guardian “deep vision” and a mysterious transparent weapon “mystery”.
After meeting ikola, she told the guardian about the pyramid’s time manipulation. This manipulation creates a time warp. Ikola then asked the guardian to return to savasin’s world to learn more about her motives. On reaching the throne world of savasin, the guardian met a beehive ghost named fynch. Finch told the guardian that he regretted joining savasin. Finch told the guardian to investigate the 14th ARAS temple. There, they found the shell of sargila, the ghost of Osiris. Suddenly, the guardian’s deep vision triggered, showing an ancient memory. In memory, savassen talked about a man called a witness.
According to ikola’s instructions, the guardian went to Europa to study another pyramid. The guardian struggled with the forces of the cabal, but finally reached and communicated with the Dark Goddess. Ikola asked the guardian to return to Mars. She told about a position in the world of the throne of savasin, where there was a high concentration of spiritual energy, and instructed them to bring sagira’s shells there. Back in the throne world, the guardian uses DeepSight and finds an entrance to take them to the reflection altar. Here, with sagira’s shell, the guardian has completely unveiled the mystery of the witness in Savane’s memory. A witness is an entity that can use darkness. This memory also reveals the dangerous time when she disguised as Osiris to learn light.
Finch contacted the guardian, where he revealed that Savane had a temple dedicated to her brother antelope. He asked the guardian to go there because they might find something similar to the discovery of sajira in the 14th ARAS temple. The guardian came to the temple and defeated Arak HuR, a soldier of savasin. Inside, they found a piece of ruins. The antelope used it to create the palace that was taken away. The guardian returned to the altar of reflection and opened savassen’s second memory. This time, memory reveals the witness’s ability to move the world between different realities. Savassen plans to bring travelers to her world. The guardian revealed this to ikola and went to the satona temple, another leader of fynch. In the temple, they found a statue of satona holding a bug.
The guardian retrieved this, but activated the ahamkara illusion. After defeating the illusion, the guardian returns to the reflection altar. But the altar refused to familiarize the guardian with the insects. Under Eris’s leadership, the guardian entered savassen fortress. The guardian’s goal is to retrieve the crystal fragments used by Queen Mara SOV to imprison savassen in the city of dreams. After retrieving the fragments, the guardian goes to the altar and sees another memory. Memory shows that savassen died shortly after fleeing the city of dreams, but the traveler revived her. At the end of her memory, savassen appeared and thanked the guardian for letting her remember her past life. The guardian ran away and reported everything to zawara. Ikola is determined to defeat the witch queen once and for all.
Destiny 2: The Witch Queen: Ending Explained
With her determination to defeat the witch queen, ikola infers that the familiar insects found in the satona statue may be familiar to her father osmim king. Ikora tells us that it has calcified over time. She took the familiar thing to the pyramid and restored it. The worm revealed a memory that the witness seduced the young satona into believing that a catastrophe and the arrival of darkness were their ultimate salvation. When ikola learned this, she asked the guardian to stop savasin’s ceremony and take the traveler to her throne world with satona’s memory.
Upon arrival, the guardian struggled with Lucent’s hive and contempt. Finally, facing savassen, the guardian finally killed her informant. The guardian showed savasin satona’s memory, which made her very angry. The guardian fought a fierce battle with savassen. The guardian was the winner who killed the Witch Queen. Imaru, the ghost of savasin, fled the scene.
At the end of the game, the eyewitness’s plan was displayed, which was the last attack of the black fleet on the solar system.