Many arcade machines can be simulated and easily controlled using a combination of standard joysticks and buttons. However, without some additional equipment, some people will feel that something is not right, and motorcycle racing games are one of them. So, no longer satisfied with going to the arcade to repair, [The Q] We welded my own motorcycle simulator for playing racing games at home.
After the preliminary design sketch, the rectangular tube steel was cut to a certain size and welded together with a MIG welder. The central axis connected to some fixed bearings constitutes the central pivot point. Some pistons provide the resistance needed to lean to the curve. On the central axis, a seat and an old bicycle fork are installed. The clever connection from the handlebar to the base allows the bicycle to tilt when turning the handlebar, and vice versa.
After some sanding, orange paint, license plates, and some lights and handles, the bike is ready for prime time. [The Q] Just put the angle of the bike into the simulation of their choice. Although we expect a teensy or other microcontroller to simulate the controller, [The Q] Choosing a simpler method, 3D printed a bracket to fix the PlayStation controller. The small lever cable is connected to the joystick, and the cable on the throttle handle is pulled back to the trigger on the controller. All in all, the experience looks pretty good, especially when you compare it to a motocross arcade. What it really needs is some fans to blow the airflow towards you.
If you are considering eliminating MIG to make your own equipment, you may consider making a self-made racing equipment to supplement your bicycle.