Viktura, the publisher of Fallujah’s six day tactical shooting / historical simulation, headquartered in Seattle, postponed the release of the game to the fourth quarter of 2022.
During this period, it also plans to “nearly double” the size of the six-day development team of Seattle HighWire games.
Peter tamte, Victor’s chief executive, wrote in a press release: “it is clear that it takes more manpower, money and time than we to reproduce these real stories with high quality.”. “Doubling our team is just one of many things we are doing to ensure that the six days in Fallujah bring new tactical and emotional depth to military shooters.”
The six days were held during the second battle in Fallujah, Iraq in 2004. This battle is considered to be one of the bloodiest battles of the U.S. military in the Iraq war and one of the most dangerous urban battle areas in the history of the U.S. Marine Corps. The description of six days’ war aims to integrate video games and historical literature, so as to give players a deeper understanding of the second battle and the experience of real urban war.
According to viktula, “with the help of more than 100 Marines, soldiers and Iraqi civilians”, the plan was originally conceived by Eddie Garcia, a U.S. Marine who fought and was injured in Fallujah.
Six days was originally announced in 2009, but its publisher quietly abandoned it a few weeks later due to strong opposition from anti war organizations. Its sudden revival in victura in February is still one of the bigger surprises of the game industry in 2021, and this year is not a strange year.
However, in 2021, if not more, six days are equally controversial. The second battle of Fallujah was the core conflict in a highly divided war, which had a lasting negative impact on the region and was later attacked due to the tactics used by the U.S. military, including the offensive use of white phosphorus.
Survivors of the conflict in the United States and Iraq were criticized for six days because they turned the second war into a superficial leisure activity. Video games about war and movies about war have similar problems; Make an interesting video game. You are fighting a war. It inadvertently conveys a message that war is interesting, even if the narration of individual games may have different opinions.
Viktula refuted these criticisms by posting an extensive FAQ on the six day official website. The final competition plan includes documentary footage of interviews with soldiers and civilians in Fallujah’s second battle, some of which can be traced back to 2008.
Players will not play Iraqi insurgents for six days; It is reported that shooting an Iraqi civilian is an immediate failure; One of the characters that can be played in six days is “an unarmed Iraqi father trying to drive his family out of the city”. Viktula promised that part of the proceeds of the six days would be donated to charities and funded by soldiers and civilians interviewed to create the game.
As a side note, the six-day new plan release window is a low-key but charming flexibility. For whatever reason, viktula intends to plan to take six days off in advance of the holiday in 2022. This means that it plans to join the call of Duty series military shooter in 2022. The series has been released every year since 2005 and is usually the best-selling game this year. Viktula showed confidence in its products here.