Microsoft revealed on Tuesday morning that the long-awaited Xbox game console series cloud game service will be launched this holiday season following the earlier release of Xbox cloud games on PC and mobile devices.
Game console owners who subscribe to the Ultimate Game Pass service can almost immediately play compatible games for the service through Microsoft’s cloud servers. This feature will assign its own tab on the console UI of Xbox Game Pass to indicate which games on the service are compatible with cloud playback.
This allows you to try out the game at the push of a button, instead of waiting for a lengthy local installation, or playing games through the cloud while waiting for a local installation.
Xbox One users can also play games through the cloud, such as the recent Microsoft Flight Simulator, Otherwise, it is locked to the series X|S hardware. The processing power of the local Xbox is not important, because all it does is transfer your input back and forth between remote Microsoft cloud servers, so in theory, you can use the cloud to provide a virtual upgrade for your Xbox One.
The advantages that Microsoft is sure to hype all boil down to immediacy. Playing games in the cloud is as easy as pressing the start button, which makes Game Pass closer to “Netflix of games”.
Want to try something new without waiting to download it? Cloud gaming. What do you want to do after you start the download? Cloud gaming. You have a bunch of people coming, are you looking for party-style stuff? immediately? Cloud gaming. It has many personal effects.
Of course, it also has the typical attendant shortcomings. Cloud gaming is a notorious bandwidth consumer, roughly equivalent to streaming HD video. If your residential ISP has a data limit, playing the game on Xbox Cloud Gaming will ensure that you reach that limit.
The maximum resolution of Xbox cloud games is 1080p at 60 frames per second, similar to Xbox Series S.There are many games, such as the aforementioned Microsoft Flight Simulator, This will be affected. Their visual wonders have reached such an extent that the hardtop cloud version is a profound misunderstanding of the overall experience.
It is not available everywhere. At the time of writing, Microsoft maintains a web page Indicate which countries/regions currently can access which services through the Game Pass program. Since Game Pass at this time is essentially four services loosely bundled together, international users should pay close attention to the site to understand which parts of the service are available in their countries/regions.
In short, based on my experience with the Xbox Cloud Gaming browser version, this is a great fit try A game, but if you plan to put any real time into a given title, then it is better to use the old-fashioned local installation.
For anything with an important online component, this will double, because even the thickest Internet pipeline is difficult to maintain a connection to the Microsoft cloud and game server at the same time.A good example here is Microsoft’s own State of Decay 2, When I dialed in it via the cloud, I found that it had enough delay to make it annoying.
Despite the shortcomings, the purpose of this is to continue to build on Microsoft’s current strategy in the game field. Earlier this summer, just before E3, Microsoft released a pre-recorded meeting to discuss its game plans, in which Phil Spencer of Xbox referred to the Game Pass service as the “discovery engine.”
Even now, when Xbox games on Pass need to be installed locally, Microsoft’s internal digital display subscribers can play more than 30% of genres and more than 40% of games. In theory, when you remove that installation process from the equation, players can enter new things without waiting, which only improves these numbers.
This in turn illustrates Microsoft’s strategy in the ninth-generation console. Sony continues to rely on its huge exclusive resource library, international appeal and overwhelming lead to sell PlayStation 5. Nintendo has its own backbone franchise to maintain its relevance and has a place in the portable market.
Microsoft’s current appeal, in the months before the release The halo is infinite, From how it archives the rough edges of video games as a hobby. Discovering new games through the Xbox ecosystem is easier and faster than on PS5 or Switch.
Once more large console exclusive games begin to filter to Xbox, from large third-party Microsoft acquisitions like Bethesda, this should bring more convenience to the platform. However, for now, Microsoft’s main argument on behalf of its console is the simplicity of use at the consumer level, and it’s more compelling than I thought.
Members of the Microsoft Xbox Insider program will be able to help test Xbox Cloud Gaming this fall. Presumably, the results of the test period will accurately determine when the service will be launched to the public.
Microsoft’s cloud gaming announcement was made at this year’s Gamescom press conference. The show is traditionally held in Cologne at the end of summer. It is usually the most attended game event of the year, measured by actual attendance, and is the calendar highlight of the European game industry. Naturally, due to COVID-related issues, this year’s show has switched to a virtual format.
other Big Xbox announcement on Gamescom Including a deeper understanding of Techland’s long-awaited zombie parkour game Fading light 2: Keep humanity, Scheduled for release on December 7th; announced an agreement with Humble Games to see 10 new indie games enter Xbox Game Pass; several incoming updates Microsoft Flight Simulator, Including racing mode and the addition of electric air taxis; and the reveal of the console version of the Paradox grand strategy game Crusader King III.
However, a noteworthy omission in the Gamescom presentation is about Halo infinite, Is still planned to be launched at the end of the year.