Join us on Wednesday, August 18th at noon Pacific Time Game development hacker chat With Kyle Donnelly!
It is possible that we have all fallen into the time trap of computer games at some point. This is easy to do-the world presented to us by the game can be immersive and addictive, even if it is full of fantasy creatures obsessed with our virtual destruction, they also provide a certain degree of escapism and relaxation, This may be difficult to achieve through any other form of entertainment.
But what is needed to build these virtual worlds? How do people come up with all the ideas needed to make the game fresh and exciting? Once you have ideas, how do you turn them into the code needed to make the whole thing work? Kyle Donnelly (Kyle Donnelly) has a wealth of experience in the game development process, from the initial prototype design to working with publishers, and even showing the game at the conference, he has witnessed his ideas. In the process, he collected a series of hints and shortcuts to simplify the process, and developed a set of small tools to help quickly and easily set up and test game levels, and deal with the custom physical world of his virtual machine.
Joining us, Kyle stopped in Hack Chat to talk about game development from a seldom involved angle-from the software side.
Our hacker chat is a live community event Hackaday.io hacker chat group messagesThis week we will sit down at 12 noon Pacific time on Wednesday, August 18th.If the time zone confuses you, we have a Convenient time zone converter.